Grand Theft Auto-San Andreas
When Grand Theft Auto: San Andreas arrived at the end of the PlayStation 2’s lifecycle in 2004, Rockstar’s crime opus was a pioneering testament to the scale of the medium and the unfathomable capabilities of the creaking hardware of the time. And while it was only a few months ago that Grand Theft Auto V achieved a similar feat on current consoles, the developer is once again butting up against the constraints of current technology.
When Grand Theft Auto: San Andreas arrived at the end of the PlayStation 2’s lifecycle in 2004, Rockstar’s crime opus was a pioneering testament to the scale of the medium and the unfathomable capabilities of the creaking hardware of the time. And while it was only a few months ago that Grand Theft Auto V achieved a similar feat on current consoles, the developer is once again butting up against the constraints of current technology.
The attempt to translate San Andreas to touchscreen controls comes with the best of intentions. After all, it features three modes of input, each offering a passable means of control but lacking the necessary subtleties of a gamepad, particularly when using a phone rather than a tablet. In fact, it almost encourages the use of a compatible device.
But while the insufficiencies of the control scheme highlight the difficulty in bringing a game of this breadth to mobile devices, it does little to diminish many of the original’s standout elements. Los Santos as seen in San Andreas might just be a crude blueprint bathed in a light mist compared to its recent renovation in GTA V, but its streets and the people that run along them still have the capacity to provide dozens of hours of entertainment. Add to that several notable improvements, particularly in the enhanced visuals that update, lighting, draw distance and textures for HD devices, and in the checkpoint system that not only alleviates some of the frustration of difficult spikes in longer missions but makes the game better suited to mobile play.
On the one hand Rockstar has brought San Andreas to iOS without compromising on what made enthralled a decade ago. But with a control scheme that can hamper the enjoyment, it creates an unfortunate barrier between the world and the player that’s hard to overcome.
Details
Format: iOS
Origin: US
Publisher: Rockstar
Developer: In-house
Release: Out now
Players: 1
Online reviewed: N/A

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